Wand of Magic Missiles

Wand, uncommon

  • Weight: 1.0 lbs.

This wand has 7 charges. While holding it, you can expend no more than 3 charges to cast Magic Missile from it. For 1 charge, you cast the level 1 version of the spell. You can increase the spell’s level by 1 for each additional charge you expend.

Regaining Charges

The wand regains dice:1d6+1|noform|noparens|avg (1d6 + 1) expended charges daily at dawn. If you expend the wand’s last charge, roll dice:1d20|noform|noparens|avg (1d20). On a 1, the wand crumbles into ashes and is destroyed.

Source: Dungeon Master’s Guide (2024) p. 320. Available in the SRD and the Free Rules (2024)