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Derp Mountains

Mountain town, its’ soil produces

First River Node

River Node

River Node

village farm

A farmstead managed by normal farmers (non-magical) the old fashioned way.
“NO GMO, Fully natural human-grown crop”

Crops from here are significantly more expensive than the Druid-managed stuff, as this farm is build on classism (?), they dont trust the druids’ practices and how they infuse things with magic.

Crops:

  • Wheat: (50 acres)
  • Corn: (30 acres)
  • Tomatoes: 5 acres
  • Potatoes: 20 acres

Cattle:

  • Cow: 20 cows, producing 10l/cow or 200l/day
    • Rough output of 10kg/cheese for 100l

farm

Farm managed by druids, producing significantly more resources.

notes:

  • Cows, goats, chickens other producers are under Reduce to produce much bigger resources.
  • Crops, through a combination of Plant Growth and Speak with Plants produce upto 4* the normal quantity.

Crops:

  • Wheat (4* rate) 200 acres (feeds 2000 people / year)
  • Corn (4* rate) 100 acres (feeds 1000 people / year)

Animals:

  • (egg) chickens: 500
    • Eggs (Enlarged) 400/day

town
Mining town, known for its iron-rich dirt causing the smell of blood

exports:

  • Mostly Iron
  • tools and metal armor

Imports:

  • Food

town
population: 400-600

Exports:

  • Furniture
  • Wood

population density:

  • 10% dragonborn
  • 15% dwarves
  • 30% Humans
  • 45% Elves
  • A single family of Aarakocra

[[Paul Handsy]]'s Shack

River Node

town

population: 700
Population density:

  • Dragonborn: 70%
  • tieflings: 10%

Traits:

  • Named after tales of a Legendary Gold Dragon who protected this location in its’ infancy, now it rests in a nearby (LORE ACCURATE LOCATION) until its’ time of need arises.
  • Population mostly Dragonborn fitting with the general theme of scales. Most other species’ are either temporary residents or seek protection from (PLOT RELEVANT WAR)

city
City of riches

Population:

  • 12000
  • inner city: 600
  • middle city:4000
  • outer city: 7000

Exports:

  • magic items
  • scrolls, potions
  • the finest mage supplies
    • spell paper
    • ink
    • quills
  • incense

Imports:

  • alchemical ingredients
  • raw materials (crafting)
  • Oil from BlackSprings

location fun
Theme park - style Attraction found outside the reach of any city

it is built around a source of mana soo pure it prevents death within its’ reach

  • however, under the covers is actually a constant supply of healing magic ripped from those who where unfortunate enough to not escape (?)

TLDR: you can use guns here

Ocean Node

town city
Population: 7500
Current King: Fred Biggok

Neighbouring Locations:

  • Cukvill: Half a days’ travel (9 miles)
  • Muskat 12 days travel, 4 by boat

Exports:

  • originally: build around crops, after a severe drought they shifted to higher value, Hardy resources

Imports:

Jobs:

  • Guards / fighters: ~250
    • 50 in training (lvl 3)
    • 100 well trained (lvl 7)
    • 50 soldiers (lvl 11)
    • 25 spellcasters (lvl 12 sorcerers)
    • higher ranks

Crime:

  • Drugs are strictly banned inside the city limits, This leads to assorted smuggling and other activities from outside the region into the town, or perhaps grown within by its’ peoples. Because of this, there is an unnatural association with the outer rings and high protection against imports. If drugs manage to find themselves within the city, it is relatively safe to consume as long as there isnt obvious effects
    • Importing or growing is the crime, consuming or possession isn’t.
  • Because of the general wealth of the people, petty crime is uncommon in the outer rings and unheard of in the castles’ walls.

Lore:

  • The city got its’ name from a beheading of a foul Queen who tore apart the cultures of its’ people. After the people revolted, they renamed the City to forever remember their past

Sub locations:

^8c7e2a
The Palace:

  • location of the king, currently Figaro Pho. he has extra security as he has many fears

The Mighties:

  • the local adventurers guild, posts and manages quests. has tie-ins with nearby towns for sharing difficult tasks between them.

Shops

Barneys’ Bottled brews

Creatures’ Creations

  • A general pet supply shop, featuring goods for taking care of all popular pets

Day and Knight

  • A Tavern inside the City

town
population: 250

Town found on a remote island

Oil export from an even more remote structure under water. high population of spellcasters, their families, and a collection of engineers (Artificers and transmutation wizards)

Costs:

Town built around, and dependant on an artefact

Underwater City?

Importing Food ~4 hrs travel10 days travel on land 4 days by waterImporting food ~6 hrs travel~2 hrs travel1 day travelImport of Oils 4 days by waterExport of Food 1`day by Water3 days travel by land 1 day travel by water4 hr travel1 hr travel1 days travel by rough roadWater2 hr travel30 mins travel