Mountain town, its’ soil produces
First River Node
River Node
River Node
A farmstead managed by normal farmers (non-magical) the old fashioned way.
“NO GMO, Fully natural human-grown crop”
Crops from here are significantly more expensive than the Druid-managed stuff, as this farm is build on classism (?), they dont trust the druids’ practices and how they infuse things with magic.
Crops:
- Wheat: (50 acres)
- Corn: (30 acres)
- Tomatoes: 5 acres
- Potatoes: 20 acres
Cattle:
- Cow: 20 cows, producing 10l/cow or 200l/day
- Rough output of 10kg/cheese for 100l
Farm managed by druids, producing significantly more resources.
notes:
- Cows, goats, chickens other producers are under Reduce to produce much bigger resources.
- Crops, through a combination of Plant Growth and Speak with Plants produce upto 4* the normal quantity.
Crops:
- Wheat (4* rate) 200 acres (feeds 2000 people / year)
- Corn (4* rate) 100 acres (feeds 1000 people / year)
Animals:
- (egg) chickens: 500
- Eggs (Enlarged) 400/day
town
Mining town, known for its iron-rich dirt causing the smell of blood
exports:
- Mostly Iron
- tools and metal armor
Imports:
- Food
[[Paul Handsy]]'s Shack
River Node
population: 700
Population density:
- Dragonborn: 70%
- tieflings: 10%
Traits:
- Named after tales of a Legendary Gold Dragon who protected this location in its’ infancy, now it rests in a nearby (LORE ACCURATE LOCATION) until its’ time of need arises.
- Population mostly Dragonborn fitting with the general theme of scales. Most other species’ are either temporary residents or seek protection from (PLOT RELEVANT WAR)
city
City of riches
Population:
- 12000
- inner city: 600
- middle city:4000
- outer city: 7000
Exports:
- magic items
- scrolls, potions
- the finest mage supplies
- spell paper
- ink
- quills
- incense
Imports:
- alchemical ingredients
- raw materials (crafting)
- Oil from BlackSprings
location fun
Theme park - style Attraction found outside the reach of any city
it is built around a source of mana soo pure it prevents death within its’ reach
- however, under the covers is actually a constant supply of healing magic ripped from those who where unfortunate enough to not escape (?)
TLDR: you can use guns here
Ocean Node
town city
Population: 7500
Current King: Fred Biggok
Neighbouring Locations:
Exports:
- originally: build around crops, after a severe drought they shifted to higher value, Hardy resources
Imports:
- Most food is from Druidic Productions, with the rich sometimes using natural food from the Organic Farmstead.
- Armour and weaponry is imported from Bloodwork Town and Muskat
Jobs:
- Guards / fighters: ~250
- 50 in training (lvl 3)
- 100 well trained (lvl 7)
- 50 soldiers (lvl 11)
- 25 spellcasters (lvl 12 sorcerers)
- higher ranks
Crime:
- Drugs are strictly banned inside the city limits, This leads to assorted smuggling and other activities from outside the region into the town, or perhaps grown within by its’ peoples. Because of this, there is an unnatural association with the outer rings and high protection against imports. If drugs manage to find themselves within the city, it is relatively safe to consume as long as there isnt obvious effects
- Importing or growing is the crime, consuming or possession isn’t.
- Because of the general wealth of the people, petty crime is uncommon in the outer rings and unheard of in the castles’ walls.
Lore:
- The city got its’ name from a beheading of a foul Queen who tore apart the cultures of its’ people. After the people revolted, they renamed the City to forever remember their past
Sub locations:
^8c7e2a
The Palace:
- location of the king, currently Figaro Pho. he has extra security as he has many fears
The Mighties:
- the local adventurers guild, posts and manages quests. has tie-ins with nearby towns for sharing difficult tasks between them.
Shops
Barneys’ Bottled brews
- An alchemical shop selling various potions and ailments
- Potion of Healing 50gp
- Potion of Greater Healing 200gp
- Potion of Fire Resistance 250gp
- Potion of Hill Giant Strength 250gp
Creatures’ Creations
- A general pet supply shop, featuring goods for taking care of all popular pets
Day and Knight
- A Tavern inside the City
town
population: 250
Town found on a remote island
Oil export from an even more remote structure under water. high population of spellcasters, their families, and a collection of engineers (Artificers and transmutation wizards)
Costs:
- see spellcaster costs at Spellcasting Services
Town built around, and dependant on an artefact
Underwater City?