Wardaway

1st-level, Abjuration

  • Casting time: 1 Action
  • Range: 60 feet
  • Components: V, S, M (a miniature clay hand)
  • Duration: Instantaneous

You hurl a disorienting magical force toward one creature within range. The target makes a Constitution saving throw; Constructs and Undead automatically succeed on this save.

On a failed save, the target takes dice:2d4|noform|noparens|avg (2d4) Force damage, its Speed is halved until the start of your next turn, and on its next turn, it can take only an action or a Bonus Action (but not both). On a successful save, the target takes half as much damage only.

Using a Higher-Level Spell Slot. The damage increases by dice:2d4|noform|noparens|avg|text(2d4) for every spell slot level above 1.

Classes: Bard (College of Lore); Bard; Cleric; Fighter (Eldritch Knight); Paladin; Rogue (Arcane Trickster); Sorcerer (Divine Soul); Wizard (Abjurer); Wizard

Source: Forgotten Realms: Heroes of Faerûn p. 147