Shining Smite
2nd-level, Transmutation
- Casting time: 1 Bonus Action, which you take immediately after hitting a creature with a Melee weapon or an Unarmed Strike
- Range: Self
- Components: V
- Duration: Concentration, up to 1 minute
The target hit by the strike takes an extra dice:2d6|noform|noparens|avg (2d6) Radiant damage from the attack. Until the spell ends, the target sheds Bright Light in a 5-foot radius, attack rolls against it have Advantage, and it can’t benefit from the Invisible condition.
Using a Higher-Level Spell Slot. The damage increases by dice:1d6|noform|noparens|avg|text(1d6) for each spell slot level above 2.
Classes: Artificer (Battle Smith); Paladin; Warlock (The Hexblade)
Source: Player’s Handbook (2024) p. 316. Available in the SRD and the Free Rules (2024)