Shatter

2nd-level, Evocation

  • Casting time: 1 Action
  • Range: 60 feet
  • Components: V, S, M (a chip of mica)
  • Duration: Instantaneous

A loud noise erupts from a point of your choice within range. Each creature in a 10-foot-radius Sphere centered there makes a Constitution saving throw, taking dice:3d8|noform|noparens|avg (3d8) Thunder damage on a failed save or half as much damage on a successful one. A Construct has Disadvantage on the save.

A nonmagical object that isn’t being worn or carried also takes the damage if it’s in the spell’s area.

Using a Higher-Level Spell Slot. The damage increases by dice:1d8|noform|noparens|avg|text(1d8) for each spell slot level above 2.

Classes: Artificer (Armorer); Artificer (Artillerist); Bard (College of Lore); Bard; Cleric (Tempest Domain); Druid (Circle of the Sea); Fighter (Eldritch Knight); Rogue (Arcane Trickster); Sorcerer; Wizard (Evoker); Wizard

Source: Player’s Handbook (2024) p. 316. Available in the SRD and the Free Rules (2024)