Ray of Enfeeblement

2nd-level, Necromancy

  • Casting time: 1 Action
  • Range: 60 feet
  • Components: V, S
  • Duration: Concentration, up to 1 minute

A beam of enervating energy shoots from you toward a creature within range. The target must make a Constitution saving throw. On a successful save, the target has Disadvantage on the next attack roll it makes until the start of your next turn.

On a failed save, the target has Disadvantage on Strength-based D20 Tests for the duration. During that time, it also subtracts dice:1d8|noform|noparens|avg (1d8) from all its damage rolls. The target repeats the save at the end of each of its turns, ending the spell on a success.

Classes: Bard (College of Lore); Bard; Cleric (Death Domain); Cleric (Grave Domain); Fighter (Eldritch Knight); Rogue (Arcane Trickster); Warlock; Wizard

Source: Player’s Handbook (2024) p. 311. Available in the SRD and the Free Rules (2024)