Mind Sliver
cantrip, Enchantment
- Casting time: 1 Action
- Range: 60 feet
- Components: V
- Duration: Instantaneous
You try to temporarily sliver the mind of one creature you can see within range. The target must succeed on an Intelligence saving throw or take dice:1d6|noform|noparens|avg (1d6) Psychic damage and subtract dice:1d4|noform|noparens|avg (1d4) from the next saving throw it makes before the end of your next turn.
Cantrip Upgrade. The damage increases by dice:1d6|noform|noparens|avg (1d6) when you reach levels 5 (dice:2d6|noform|noparens|avg (2d6)), 11 (dice:3d6|noform|noparens|avg (3d6)), and 17 (dice:4d6|noform|noparens|avg (4d6)).
Classes: Bard (College of Lore); Cleric (Arcana Domain); Fighter (Eldritch Knight); Rogue (Arcane Trickster); Sorcerer (Aberrant Sorcery); Sorcerer; Warlock; Wizard
Source: Player’s Handbook (2024) p. 298