Inflict Wounds

1st-level, Necromancy

  • Casting time: 1 Action
  • Range: Touch
  • Components: V, S
  • Duration: Instantaneous

A creature you touch makes a Constitution saving throw, taking dice:2d10|noform|noparens|avg (2d10) Necrotic damage on a failed save or half as much damage on a successful one.

Using a Higher-Level Spell Slot. The damage increases by dice:1d10|noform|noparens|avg|text(1d10) for each spell slot level above 1.

Classes: Bard (College of Lore); Bard; Cleric; Paladin (Oathbreaker); Sorcerer (Divine Soul, Evil); Sorcerer (Shadow Sorcery)

Source: Player’s Handbook (2024) p. 288. Available in the SRD and the Free Rules (2024)