Inflict Wounds
1st-level, Necromancy
- Casting time: 1 Action
- Range: Touch
- Components: V, S
- Duration: Instantaneous
A creature you touch makes a Constitution saving throw, taking dice:2d10|noform|noparens|avg (2d10) Necrotic damage on a failed save or half as much damage on a successful one.
Using a Higher-Level Spell Slot. The damage increases by dice:1d10|noform|noparens|avg|text(1d10) for each spell slot level above 1.
Classes: Bard (College of Lore); Bard; Cleric; Paladin (Oathbreaker); Sorcerer (Divine Soul, Evil); Sorcerer (Shadow Sorcery)
Source: Player’s Handbook (2024) p. 288. Available in the SRD and the Free Rules (2024)