Elminster’s Effulgent Spheres
6th-level, Evocation

- Casting time: 1 Action
- Range: Self
- Components: V, S, M (an opal worth 1,000 GP+)
- Duration: 1 hour
Six chromatic spheres orbit you for the duration.
While the spheres are present, you can expend spheres to create the following effects:
- Absorb Energy. When you take Acid, Cold, Fire, Lightning, or Thunder damage, you can take a Reaction to expend one sphere and give yourself Resistance to the triggering damage type until the start of your next turn.
- Energy Blast. As a Bonus Action, you send one sphere hurtling toward a target within 120 feet of yourself. Make a ranged spell attack. On a hit, the target takes
dice:3d6|noform|noparens|avg(3d6) Acid, Cold, Fire, Lightning, or Thunder damage (your choice). Regardless of whether you hit, the sphere is expended.
The spell ends early if you have no more spheres remaining.
Using a Higher-Level Spell Slot. The number of spheres increases by 1 for every spell slot level above 6.
Classes: Bard; Cleric (Arcana Domain); Druid; Sorcerer; Wizard (Evoker); Wizard
Source: Forgotten Realms: Heroes of Faerûn p. 144