Elemental Weapon
3rd-level, Transmutation
- Casting time: 1 Action
- Range: Touch
- Components: V, S
- Duration: Concentration, up to 1 hour
A nonmagical weapon you touch becomes a magic weapon. Choose one of the following damage types: Acid, Cold, Fire, Lightning, or Thunder. For the duration, the weapon has a +1 bonus to attack rolls and deals an extra dice:1d4|noform|noparens|avg (1d4) damage of the chosen type when it hits.
Using a Higher-Level Spell Slot. If you use a level 5-6 spell slot, the bonus to attack rolls increases to +2, and the extra damage increases to dice:2d4|noform|noparens|avg (2d4). If you use a level 7+ spell slot, the bonus increases to +3, and the extra damage increases to dice:3d4|noform|noparens|avg (3d4).
Classes: Artificer; Bard (College of Lore); Bard; Cleric (Forge Domain); Druid; Paladin; Ranger; Warlock (The Hexblade)
Source: Player’s Handbook (2024) p. 267