Earth Tremor
1st-level, Evocation
- Casting time: 1 Action
- Range: 10 feet
- Components: V, S
- Duration: Instantaneous
You cause a tremor in the ground within range. Each creature other than you in that area must make a Dexterity saving throw. On a failed save, a creature takes dice:1d6|noform|noparens|avg (1d6) bludgeoning damage and is knocked prone. If the ground in that area is loose earth or stone, it becomes difficult terrain until cleared, with each 5-foot-diameter portion requiring at least 1 minute to clear by hand.
At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by dice:1d6|noform|noparens|avg|text(1d6) for each slot level above 1st.
Classes: Bard (College of Lore); Bard; Druid; Fighter (Eldritch Knight); Rogue (Arcane Trickster); Sorcerer; Wizard (Evoker); Wizard
Source: Xanathar’s Guide to Everything p. 155