Detect Magic

1st-level, Divination (ritual)

  • Casting time: 1 Action unless cast as a ritual
  • Range: Self (30-foot Sphere)
  • Components: V, S
  • Duration: Concentration, up to 10 minutes

For the duration, you sense the presence of magical effects within 30 feet of yourself. If you sense such effects, you can take the Magic action to see a faint aura around any visible creature or object in the area that bears the magic, and if an effect was created by a spell, you learn the spell’s “school of magic”.

The spell is blocked by 1 foot of stone, dirt, or wood; 1 inch of metal; or a thin sheet of lead.

Classes: Artificer; Bard (College of Lore); Bard; Cleric (Arcana Domain); Cleric (Knowledge Domain); Cleric; Druid; Fighter (Eldritch Knight); Paladin (Oath of the Watchers); Paladin; Ranger; Rogue (Arcane Trickster); Sorcerer (Divine Soul); Sorcerer; Warlock; Wizard (Diviner); Wizard

Source: Player’s Handbook (2024) p. 262. Available in the SRD and the Free Rules (2024)