Chill Touch

cantrip, Necromancy

  • Casting time: 1 Action
  • Range: Touch
  • Components: V, S
  • Duration: Instantaneous

Channeling the chill of the grave, make a melee spell attack against a target within reach. On a hit, the target takes dice:1d10|noform|noparens|avg (1d10) Necrotic damage, and it can’t regain Hit Points until the end of your next turn.

Cantrip Upgrade. The damage increases by dice:1d10|noform|noparens|avg (1d10) when you reach levels 5 (dice:2d10|noform|noparens|avg (2d10)), 11 (dice:3d10|noform|noparens|avg (3d10)), and 17 (dice:4d10|noform|noparens|avg (4d10)).

Classes: Bard (College of Lore); Cleric (Arcana Domain); Cleric (Death Domain); Druid (Circle of Spores); Fighter (Eldritch Knight); Rogue (Arcane Trickster); Rogue (Scion of the Three); Sorcerer; Warlock; Wizard

Source: Player’s Handbook (2024) p. 249. Available in the SRD and the Free Rules (2024)