Burning Hands

1st-level, Evocation

  • Casting time: 1 Action
  • Range: Self (15-foot Cone)
  • Components: V, S
  • Duration: Instantaneous

A thin sheet of flames shoots forth from you. Each creature in a 15-foot Cone makes a Dexterity saving throw, taking dice:3d6|noform|noparens|avg (3d6) Fire damage on a failed save or half as much damage on a successful one.

Flammable objects in the Cone that aren’t being worn or carried start burning.

Using a Higher-Level Spell Slot. The damage increases by dice:1d6|noform|noparens|avg|text(1d6) for each spell slot level above 1.

Classes: Bard (College of Lore); Bard; Cleric (Light Domain); Druid (Circle of Wildfire); Druid (Circle of the Land, Arid Land); Fighter (Eldritch Knight); Monk (Way of the Sun Soul); Rogue (Arcane Trickster); Sorcerer; Warlock (Fiend Patron); Warlock (The Genie); Wizard (Evoker); Wizard

Source: Player’s Handbook (2024) p. 248. Available in the SRD and the Free Rules (2024)