Mace of Disruption
Weapon (mace), rare (requires attunement)

- Damage: 1d6 bludgeoning
- Weight: 4.0 lbs.
When you hit a Fiend or an Undead with this magic weapon, that creature takes an extra dice:2d6|noform|noparens|avg (2d6) Radiant damage. If the target has 25 Hit Points or fewer after taking this damage, it must succeed on a DC 15 Wisdom saving throw or be destroyed. On a successful save, the creature has the Frightened condition until the end of your next turn.
Light
While you hold this weapon, it sheds Bright Light in a 20-foot radius and Dim Light for an additional 20 feet.
Source: Dungeon Master’s Guide (2024) p. 276. Available in the SRD and the Free Rules (2024)