Holy Water

Adventuring gear

  • Cost: 25 gp
  • Weight: 1.0 lbs.

When you take the Attack action, you can replace one of your attacks with throwing a flask of Holy Water. Target one creature you can see within 20 feet of yourself. The target must succeed on a Dexterity saving throw (DC 8 plus your Dexterity modifier and Proficiency Bonus) or take dice:2d8|noform|noparens|avg (2d8) Radiant damage if it is a Fiend or an Undead.

Source: Player’s Handbook (2024) p. 226. Available in the SRD and the Free Rules (2024)