Dynamite Stick
Explosive
- Weight: 1.0 lbs.
An an action, you can light a Dynamite Stick and throw it at a point up to 60 feet away, where it explodes. Each creature in a 5-foot-radius Sphere centered on that point makes a DC 12 Dexterity saving throw, taking dice:3d6|noform|noparens|avg (3d6) Force damage on a failed save or half as much damage on a successful one.
It takes 1 minute to bind two or more Dynamite Sticks together so they explode at the same time. Each stick after the first increases the damage by dice:1d6|noform|noparens|avg (1d6) (to a maximum of dice:10d6|noform|noparens|avg (10d6)) and the effect’s radius by 5 feet (to a maximum of 20 feet).
It takes 1 minute to rig dynamite with a longer fuse so it explodes after a longer period of time, such as 1 minute or 10 minutes.
Source: Dungeon Master’s Guide (2024) p. 73