Mythal Touched
Prerequisites 4th
Ability Score Increase. Increase your Intelligence, Wisdom, or Charisma by 1, to a maximum of 20.
Mythal Ward. If a spell attack hits you or you fail a saving throw against a spell, you can take a Reaction to roll on the Mythal-Touched Magic table to create a magical effect. If an effect requires a saving throw, the DC equals 8 plus the modifier of the ability increased by this feat and your Proficiency Bonus.
You can use this benefit a number of times equal to your Proficiency Bonus, and you regain all expended uses when you finish a Long Rest.
Mythal-Touched Magic
dice: [](mythal-touched-frhof.md#^mythal-touched-magic)
| dice: 1d20 | Effect |
|---|---|
| 1-2 | You and each creature within 15 feet of you make a Dexterity saving throw, taking Force damage equal to dice:1d8|noform|noparens|avg (1d8) times the level of the triggering spell on a failed save or half as much damage on a successful one. |
| 3-7 | You and the triggering spell’s caster form a telepathic link for 1 hour. |
| 8-10 | Gravity is reversed in a 15-foot-radius, 60-foot-tall Cylinder centered on you for 1 minute, per the Reverse Gravity spell. |
| 11-13 | You and the triggering spell’s caster each make a Constitution saving throw. On a failed save, the creature has the Stunned condition until the end of its next turn. |
| 14-17 | You gain a +2 bonus to AC for 1 minute, potentially turning the triggering spell into a miss if it was a spell attack. |
| 18-19 | Any flammable, nonmagical object within 10 feet of the triggering spell’s caster that isn’t being worn or carried by another creature bursts into flame, takes dice:1d4|noform|noparens|avg (1d4) Fire damage, and is burning. |
| 20 | The triggering spell dissipates with no effect, and the action, Bonus Action, or Reaction used to cast it is wasted. If that spell was cast with a spell slot, the slot isn’t expended. |
| ^mythal-touched-magic |
Sources
Forgotten Realms: Heroes of Faerûn p. 40